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Admin Mod Completed...

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Re: Admin Mod Completed... In reply to
I really don't know how, but i'll try to get this into a mod in the next 2 - 4 months. This thing is so big now, It has my admin_html.pl at 150+ kb's and db.pl at 80+.
anyway, the demo is still up, with new features also such as:
the admin can check user logs
it logs everything users do
editing profiles
messaging
for this demo- if a user is logged on, and someone else tries to login while they are in, they will get an error saying the username is in use.
i don't even know what else.
if you want to see that admin side, login with admin/admin
if you want to see the editor side, login with author/author
if you want to see the new user side, login with the others.
or just create your own.
http://lookhard.hypermart.net/...Look/admin/admin.cgi

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Admin Mod Update... In reply to
I added a category field to the pass file so now, when i have someone sign up they have to choose a password. Then i have a little peice of code that prints which editors edit that category on category.html. If you try the demo, login as admin/admin or sysadmin/sys and build then on the build screen under each category you should see Editors. Click on the Category name to go to it and you can view their profiles and everything. I think that's neat.

I am trying to add code so that when an editor adds, the only category he can add to is the one in the pass file under his id and the link he adds will go to the validate db for the admin, but also trying to have it so if a user without a category listed in the pass file (an admin) adds, it goes straight in. I can't get it, but i have an idea.
All those db_utils subs are crazy.

I figure the editor will be able to add to the validate db a link with the category he edits, add subcats to the category he edits, modify links in his category, which will get sent to validate, and thats all i can think of now. Any other ideas --?
Any info, input, or bugs you find on the demo, please put it down here.
thanks

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Re: Admin Mod Update... In reply to
ok, i think i made it so the editors can only add to their category and it goes to the validate database for the admin, and then can modify which they can do straight into the links.db.

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Re: Admin Mod Update... In reply to
'This thing is so big now, It has my admin_html.pl at 150+ '

It might be worth using templates for some of it. As I found alot of the space is taken up by the html code sometimes. Also I guess templates are good as I know alot of people prefer them!

Glenn

Links 2 Mods Site:
http://cgi-resource.co.uk/pages/links2mods.shtml
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Re: Admin Mod Update... In reply to
I may need to test this on someone else's server. I've pretty much gotten any bugs out of it except for being able to access nph-build, etc from the address bar, but i will have this fixed soon. I would probably need someone who is willing with an ok host, with good data transfer guidelines, and an access name and password by ftp. If anyone can do this, please email me at litrbf@aol.com or private message me. It's basically beta testing. So its for someone without that big of a database for now.
Thanks to anyone.

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Re: Admin Mod Update... In reply to
Where to get this amazing mod ?
And the other ones ... like user system, or online system ...

Cya
Monster

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Re: Admin Mod Update... In reply to
I really would like to get that Admin mod!!!

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Re: Admin Mod Update... In reply to
What user system/online system mods?

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Re: Admin Mod Update... In reply to
I believe it is the one that PaulWilson wrote...look for Online Users.

Regards,

Eliot Lee Wink
http://anthrotech.com/
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Re: Admin Mod Update... In reply to
Junko also wrote some code to show online users.

Mods:http://wiredon.net/gt/download.shtml
Installations:http://wiredon.net/gt/
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Re: Admin Mod Update... In reply to
I actually only used the one by jpdeni for dbman. I wrote her to ask for permission to repost her mod with mine, but never got a response.

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Re: Admin Mod Update... In reply to
I thought the Admin mod... :)

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Re: Admin Mod Update... In reply to
I will probably be done soon. And then i'll work on instructions. I'll have a feature list up soon, and i'll have a planned features for the future list. It will include Paul's upcoming links.cfg config online mod.
Now, i'm just working out bugs, etc... and adding last minute details.

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Re: Admin Mod Update... In reply to
I am really waiting foward to this mod. :-;)( %JMD: _:)


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Re: Admin Mod Update... In reply to
Thanks for the support TomJ.
Just an update:
I have finally added the feature of approving editors.
Now when editors apply, they are added into a waiting database, and emailed that they will receive a rejection notice or an approval notice. The admin can approve and deny multiple editors at once, and it sends all the messages out. The admin can write personalized reasons for denying access if they want or just go with the standard template rejection notice.
Also, I have added a field in the category.def, called Edit. It is a Yes, No field. If yes is selected, users can signup for that category, and it's listed in the signup page select list for categories. If it's no, it will not be listed.
Each cat in when building will tell you if no or yes is selected and show all the editors of those cats.
This is done by code supplied by PaulWilson. Also, for those with the reference cats that show up in category lists ending with @, they are automatically excluded from the lists.
Anyway, you can see the editor approval thing by logging in as admin/admin. It should be easy to find. Smile

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Re: Admin Mod Completed... In reply to
Hi

I haven't been here lately.

So is this mode completed yet or?

Btw, great mod!

DeadRoot

UnReal Network - The Ultimate Portal Site
http://www.unreal-net.com
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Re: Admin Mod Completed... In reply to
No not yet. I'm still polishing up things and testing it on another system, and adding features and everything. It will probably be released near the new year, since i have to make the instructions and everything.

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Re: Admin Mod Completed... In reply to
I haven't done much in the past few days because i'm upgrading my comp, but i did add on to the connection between the admin program and web-b-mail by making web-b-mail authenticate the admin program session id's. So noone can go straight on throught the web-b-mail script. They would have to log on through the admin.

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Re: Admin Mod Completed... In reply to
I was just wondering, would anyone want it so that the editors can add subcats under the category they are assigned to. I already have it so that if an editor is assigned to a top level cat, he can edit links in all the cats under it, but only add to his. I was thinking of maybe letting them add cats. Maybe i'll do that with another permission set, depending on what you think.


Lavon Russell
LookHard Mods
lavon@lh.links247.net
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Re: Admin Mod Completed... In reply to
 
Hello,

When will the script be available?

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Re: Admin Mod Completed... In reply to
I will probably have it ready in a month or two. No exact time set yet.


Lavon Russell
LookHard Mods
lavon@lh.links247.net
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Re: Admin Mod Completed... In reply to
Ok, i'm just gonna make it so they can modify the cats, and add new subcats, and i don't know about deleting yet. Maybe for special editors. I'm also gonna make the web-b-mail messaging part into templates. To cut down on space and so you can design it better, but i don't know about the admin. If i made the admin into templates, which i thought about, I would want to do the whole thing and i doubt that would happen.


Lavon Russell
LookHard Mods
lavon@lh.links247.net
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Re: [Bmxer] Admin Mod Completed... In reply to
I liked your admin mod, how can I use it??
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Re: [Bmxer] Admin Mod Completed... In reply to
I'd be interested, too Smile

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