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Where are the plugins?

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Where are the plugins?
Hello,

Where are the plugins located for the new Links SQL?

Sorry if this question seems silly to some but I was unable to locate them. I thought they would be in the members area or resources but they were not.

P a i n t b a l l C i t y . c o m
http://www.paintballcity.com
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Re: Where are the plugins? In reply to
The plugins are found by going to the plug-ins menu in Links SQL admin, then going to the 'dowload plugins'



PUGDOGŪ
PUGDOGŪ Enterprises, Inc.
FAQ: http://pugdog.com/FAQ


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Re: Where are the plugins? In reply to
yeah.. there aren't many yet.. looking forward till the "reivew" one alex suggested would appear at some point.

http://www.ASciFi.com/ - The Science Fiction Portal
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Re: Where are the plugins? In reply to
Padders - Chris from VB?

P a i n t b a l l C i t y . c o m
http://www.paintballcity.com
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Re: Where are the plugins? In reply to
Again, I can't speak for alex, but I think the "spider" is their plug-in first priority.

I'll have a plug-in or two ready hopefully by monday - but I'm not going to bother Alex about anything (except bugs and roadblocks) until the stable release is offered. Priorities :)

PUGDOGŪ
PUGDOGŪ Enterprises, Inc.
FAQ: http://pugdog.com/FAQ


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Re: Where are the plugins? In reply to
hey ground zero, yes it is me, one and the same :) funny how i meet people all over the web from the different forums - quite cool really.

pugdog, agreeeing there, a decent spider would be very very useful as well.

pugdog.. looking forward to it. I wonder how simple can plugins get, can they be something as simple as say the open links in a frameset type thing (instead of using framit.cgi - horrible!).

http://www.ASciFi.com/ - The Science Fiction Portal
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Re: Where are the plugins? In reply to
The plug-ins can be fairly simple (trivial) or very complex. They can do different things.

I have been thinking about an auto-installer that uses the perl parsing features (regexes) to replace strings in existing files with updated ones.

The problem with framesets is that they were "added" on to the html specification, and they don't work really well -- and are extremly confusing.

The advanced HTML/DHTML features allow more flexibility with less confusion (eventually) and style-oriented people should really consider giving consideration to developing updated template sets and widgets along those lines.

PUGDOGŪ
PUGDOGŪ Enterprises, Inc.
FAQ: http://pugdog.com/FAQ


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Re: Where are the plugins? In reply to
oh i hate frames, i would only want to do it when someone clicks on jump.cgi to have a "rate it" "review it" "dead link?" type setup at the bottom or the top.

http://www.ASciFi.com/ - The Science Fiction Portal
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Re: Where are the plugins? In reply to
I think you can do that, by hijacking site_html_"template_name" and activating a flag in the templates "<%Use_Frames%>" for whichever templates you designate.

This is something that could probably also be added to the globals.txt file as a small function too...

PUGDOGŪ
PUGDOGŪ Enterprises, Inc.
FAQ: http://pugdog.com/FAQ


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Re: Where are the plugins? In reply to
Plugins are really cool. I just hope the review plugin allows you to list how many actual reviews are written next to each link and also how many votes, and it replaces review.cgi to make the change over easy.

shane