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Policies on custom mods?

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Policies on custom mods?
I've looked through the resource section, and couldn't find an answer to this question - partly because it isn't specific to any one GT script (and there's no "General" category.

I was wondering what GT's policies are on script mods - particularly those that greatly extend the functionality. Would they consider some sort of partnership in cases like this?

For example, if someone decided to build a postcard script (or some other program that GT doesn't currently offer) based on say DBMan, would they consider offering it alongside their own products on some sort of profit sharing scheme?

Obviously this would depend on the quality of the code, the perceived demand etc. but I'm sure many people have wondered about this, which is why I asked here rather than via email.


By the way, I do have a specific script in mind, but I'm deliberately being vague as I'm not sure how practical the idea is yet, and I've seen how impatient people can be if they even think a new product might be coming out. (Suddenly they just can't live without it, even though they were doing so quite happily before it was mentioned.Sly)
Subject Author Views Date
Thread Policies on custom mods? wysardry 3535 Jan 16, 2003, 7:48 PM
Thread Re: [wysardry] Policies on custom mods?
Alex 3388 Jan 20, 2003, 10:48 AM
Post Re: [Alex] Policies on custom mods?
wysardry 3362 Jan 20, 2003, 3:38 PM
Thread Re: [wysardry] Policies on custom mods?
pugdog 3279 Feb 1, 2003, 8:34 AM
Post Re: [pugdog] Policies on custom mods?
ManuGermany 3285 Feb 1, 2003, 9:59 AM
Post Re: [pugdog] Policies on custom mods?
webmaster33 3233 Feb 1, 2003, 2:10 PM
Post Re: [pugdog] Policies on custom mods?
wysardry 3231 Feb 2, 2003, 4:01 AM