cosimo at streppone
Mar 23, 2012, 10:26 AM
During today's VUG5 dev meeting, we discussed
vmod development, and looks like most people
are interested in it.
Now, I may be a bit slow to understand how to build
a vmod, but my personal view is I don't like copying and
pasting stuff around to start something new.
For this reason, during this morning dev meeting,
I hacked together, with a bit of spit and duct tape,
sorry for that, vmod-bootstrap.
vmod-bootstrap is a script that will generate
a new vmod skeleton for you.
It needs a "vmod.conf" file:
"name" : "frobnicator",
"author" : "James J. Hacker",
"version" : "0.01",
"src" : "src/vmod_frobnicator.vcc",
"required_libs" : [
"name" : "mhash",
"function" : "mhash_count",
"copyright" : "Copyright (c) 2012 James J. Hacker",
"repository" : "git://github.com/jamesjhacker/vmod-frobnicator",
Run vmod-bootstrap and it will:
- check pre-requisite packages (automake, libtool and friends)
- build autoconf and automake files
- inflate "m4" and "src" dirs
so you can hopefully run ./autogen.sh && ./configure.
Pointless? Yeah, probably. It helps me in 3 ways:
- understanding which of these files are actually necessary
- saves me time doing search/replace
- keeps all files consistent
Additional intelligence can be hardwired directly into the bootstrap tool,
which makes it really interesting going forward, where now is quite
Bonus idea: take all the vmod.conf you can find, and
build a tool that automatically clones the sources, builds
and installs/packages the vmod, cpanm-like.
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