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duncf at debian

Nov 8, 2005, 12:50 PM

Post #1 of 3 (1082 views)
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Sandboxes

Could someone please outline the process I would go through to propose
rules for testing? (*cough* jmason *cough*) ;-)

I assume it's like this. (In MoinMoin format, suitable for someone to
paste into the Wiki.)

1. Create a new sandbox in rulesrc/sandbox (e.g. rulesrc/sandbox/duncf)
1. Create as many files in this directory as I wish, containing as many rules as I wish, named whatever I wish.
1. Wait until the mass-check results are in, and look at the results
at http://buildbot.spamassassin.org/ruleqa.
1. Tweak until I'm satisfied with my rule.
1. ???
1. Profit!

The last couple of steps are a little hazy -- I'm not sure if we've
ever decided how we're going to move rules from sandboxes to "core
rules". Can anyone comment about this? I guess we don't need to worry
about that until closer to "release time".

Anyways... it looks like the mechanism is pretty much set up... now
all we need to do is write rules. (?) Anyone notice a lot more
"clever" spam recently?

Thanks,
--
Duncan Findlay
Attachments: signature.asc (0.18 KB)


m.monnerie at zmi

Nov 8, 2005, 3:09 PM

Post #2 of 3 (988 views)
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Re: Sandboxes [In reply to]

On Dienstag, 8. November 2005 21:50 Duncan Findlay wrote:
> Anyways... it looks like the mechanism is pretty much set up... now
> all we need to do is write rules. (?) Anyone notice a lot more
> "clever" spam recently?

Thanks for your list of TODO. Hope that comes in the wiki soon - is it
correct? Currently, I'm writing rules for *german language SPAM*,
available via RulesDuJour ZMI_GERMAN.

Would the sandbox enable me to test my rules also with other peoples
SPAM/HAM? I guess no, but that would be nice. I'd like to prevent FP,
and currently I am very conservative about what text is considered
SPAM. But some checks would be nice of course.

Anyway, some clear explanation about sandboxes would be nice.

mfg zmi
--
// Michael Monnerie, Ing.BSc --- it-management Michael Monnerie
// http://zmi.at Tel: 0660/4156531 Linux 2.6.11
// PGP Key: "lynx -source http://zmi.at/zmi2.asc | gpg --import"
// Fingerprint: EB93 ED8A 1DCD BB6C F952 F7F4 3911 B933 7054 5879
// Keyserver: www.keyserver.net Key-ID: 0x70545879


jm at jmason

Nov 8, 2005, 5:14 PM

Post #3 of 3 (1056 views)
Permalink
Re: Sandboxes [In reply to]

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Duncan Findlay writes:
> Could someone please outline the process I would go through to propose
> rules for testing? (*cough* jmason *cough*) ;-)
>
> I assume it's like this. (In MoinMoin format, suitable for someone to
> paste into the Wiki.)

ok, to expand a little:

1. Create a new sandbox in rulesrc/sandbox (e.g. rulesrc/sandbox/duncf):

mkdir rulesrc/sandbox/whatever
svn add rulesrc/sandbox/whatever

2. Create as many files in this directory as I wish, containing as many
rules as I wish, named "NN_anything.cf" (where "NN" is 2 digits)

3. Check those files into SVN:

svn add rulesrc/sandbox/whatever/NN_anything.cf

4. Watch as the preflight mass-checker starts checking them immediately at
http://buildbot.SpamAssassin.org/preflight/ .

5. (Optionally) wait for a nightly mass-check.

6. Wait until the mass-check results are in, and look at the results at
http://buildbot.spamassassin.org/ruleqa/ .

7. Tweak until I'm satisfied with my rule.

8. ???

9. Profit!

(I've pasted those onto http://wiki.apache.org/spamassassin/RuleSandboxes)

> The last couple of steps are a little hazy -- I'm not sure if we've
> ever decided how we're going to move rules from sandboxes to "core
> rules". Can anyone comment about this? I guess we don't need to worry
> about that until closer to "release time".

Yep, that's the thing -- we haven't quite decided what those
promotion criteria are. next step.

> Anyways... it looks like the mechanism is pretty much set up... now
> all we need to do is write rules. (?) Anyone notice a lot more
> "clever" spam recently?

yep!

- --j.
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