
kristjan at ccpgames
Apr 7, 2012, 5:49 PM
Post #4 of 4
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Thanks, _PyObject_Dump sounds like just the ticket. Most of the time, the VS2010 debugger can just run functions willie nillie and thing should simply work. ________________________________________ Frá: "Martin v. Löwis" [martin [at] v] Sent: 7. apríl 2012 09:08 To: Kristján Valur Jónsson Cc: python-dev [at] python Efni: Re: [Python-Dev] Pep 393 and debugging > I wonder if there is a way to make this situation easier? Perhaps for > "debug" builds, we can store some debug information in the frame object, > e.g. utf8 encoding of the filename and function? I'd like to stress Benjamin's recommendation. Dave Malcolm's gdb extensions (requires gdb with Python support) are really powerful; they will automatically render PyObject* by displaying the actual logical value (and not just for strings). Failing that, I use _PyObject_Dump to display strings; this requires a debugger that can call functions in the debuggee (like gdb). Regards, Martin _______________________________________________ Python-Dev mailing list Python-Dev [at] python http://mail.python.org/mailman/listinfo/python-dev Unsubscribe: http://mail.python.org/mailman/options/python-dev/list-python-dev%40lists.gossamer-threads.com
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