
williammotten at gmail
Jan 28, 2012, 11:55 AM
Post #25 of 52
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On Sat, Jan 28, 2012 at 1:51 PM, william otten <williammotten [at] gmail>wrote: > > > On Sat, Jan 28, 2012 at 1:45 PM, Raymond Wagner <raymond [at] wagnerrp>wrote: > >> On 1/28/2012 14:39, kenkyee [at] yahoo wrote: >> > It only sucks 15% CPU w/ ffmeg/xvideo but it'd be nice if vaapi worked >> > because I thought it was working :-P >> >> If you're only running 15% CPU running the software decoders, why even >> bother with hardware decoding? In any case, you should be running the >> OpenGL renderer rather than XVideo if at all possible. >> _______________________________________________ >> mythtv-users mailing list >> mythtv-users [at] mythtv >> http://www.mythtv.org/mailman/listinfo/mythtv-users >> > In my case and maybe Ken's it is opengl that looks to be the problem. My > setup failed using opengl as the render with any usable decoder. > > _______________________________________________ > mythtv-users mailing list > mythtv-users [at] mythtv > http://www.mythtv.org/mailman/listinfo/mythtv-users > > Another user had the opengl problem but was able to apply a patch to correct it but I can't since I'm limited in that area. William, I have not experimented with VAAPI as yet. However, I do have an i5 2405S running Myth 0.24 quite successfully. My experience is described in this thread: http://www.gossamer-threads.com/lists/mythtv/users/501137 I had an initial problem with mythfrontend crashing whenever I attempted to use OpenGL. The crash was as you experienced. We identified the cause as a null pointer reference in the mesa 3D driver, reported the problem to freedesktop.org, and patched mesa with their proposed fix. Since that time, we have had no crashes and video quality is excellent using OpenGL. The fix to this bug was committed to the mesa repository last week and can be seen at: http://cgit.freedesktop.org/mesa/mesa/commit/?h=7.11&id=9b3ac17991b3b421591111f863f0583ef2f06a01 < http://cgit.freedesktop.org/mesa/mesa/commit/?h=7.11&id=9b3ac17991b3b421591111f863f0583ef2f06a01 > The patch is quite simple and involves one function in mesa/drivers/dri/intel/intel_ screen.c. Another person on this list reported that the patch solved an identical crash for him. Before diving into much debugging, I suggest you apply this patch to the mesa 7.11.2 code, recompile it, and give it a test.
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