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Re: Resolution / Aspect Ratio Mismatch - Proper Setup?

 

 

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mtdean at thirdcontact

Sep 21, 2006, 12:43 PM

Post #1 of 4 (535 views)
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Re: Resolution / Aspect Ratio Mismatch - Proper Setup?

On 09/21/06 15:12, David Rees wrote:

>On 9/20/06, Michael T. Dean <mtdean[at]thirdcontact.com> wrote:
>
>
>>Current SVN can handle non-square pixels. However, you must specify a
>>DisplaySize such that the calculated aspect ratio is that of your
>>physical display (i.e. if you have a 16:9 TV, make sure the DisplaySize
>>you provide has a 16:9 ratio). Any DPI (even different DPI's on the X
>>and Y axes) works.
>>
>Interesting, though that doesn't help me much as I'm running 0.20...
>Happen to know if that feature will be folded into 0.20 fixes?
>

It depends. It's really a new feature, so it shouldn't be. However,
it's possible that Isaac may get tired of people talking about
DPI/square-pixel constraints on MythTV and put it in there, anyway.
(That's why he fixed it in SVN.)

>>If you're using NVIDIA display drivers, be very careful--as they will
>>ignore DisplaySize and DPI by default.
>>
>I found that the one I'm using will use either DisplaySize or DPI
>
If NVIDIA drivers 8756+, only if you disable EDID detection of display
size/DPI or if your display doesn't report EDID information about
display size/DPI.

> just
>fine, but not both (if DPI is specified DisplaySize is ignored).
>
Right. Let's put it this way:

If you have a 32" x 18" display and are running it at 1920 x 1080 pixels
(=display dots), how many dots are there in an inch?

You can't specify--and use--both. DisplaySize should be specified such
that it's proportional to the actual display size (i.e. same aspect
ratio as the physical display) and--once using a version of MythTV
without a DPI dependence--DPI should /not/ be specified. If you want to
specify DPI, you have to do the math to ensure that the resultant
calculated DisplaySize is the proper ratio (basically the inverse of the
calculation described above).

This will be the most fun part of 0.21: many distros have /broken/ X
start scripts which pass the -dpi argument to X (which will override the
DisplaySize/DPI settings they put in their X config files); recent
NVIDIA drivers completely ignore -dpi, DisplaySize, and DPI if the
display reports EDID information unless that capability is explicitly
disabled; older NVIDIA drivers (and, TTBOMK, all other drivers) ignore
DisplaySize if DPI is specified, and since people have gotten used to
specifying 100x100DPI and generally don't research the changes necessary
to successfully use the new version... And, somehow, we'll have to
teach all the MythTV users to do things the right way now. (Although,
even if they do things wrong, they won't notice any difference in
before/after behavior--which means they won't gain the benefit of losing
the dependence on DPI (properly calculated aspect ratios from software
players--even with non-square pixels).)

Mike
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drees76 at gmail

Sep 21, 2006, 3:31 PM

Post #2 of 4 (494 views)
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Re: Resolution / Aspect Ratio Mismatch - Proper Setup? [In reply to]

On 9/21/06, Michael T. Dean <mtdean[at]thirdcontact.com> wrote:
> If NVIDIA drivers 8756+, only if you disable EDID detection of display
> size/DPI or if your display doesn't report EDID information about
> display size/DPI.

I do have EdidDpi disabled (Nvidia 8774), but I thought I tried
without it disabled and it still used the DPI I specified, mabye I'm
remembering wrong.

> >fine, but not both (if DPI is specified DisplaySize is ignored).
>
> Right. Let's put it this way:
>
> If you have a 32" x 18" display and are running it at 1920 x 1080 pixels
> (=display dots), how many dots are there in an inch?

:-) Which is why I was confused. It makes sense to me why it's not
possible to use both. Some docs on the wiki say anything besides
100x100 dpi is wrong while others say to use a DisplaySize, and also
suggest that you may need both!

Thanks for the explanations. Now I just have to wait for 0.21 to get a
perfect display on my tv. :-)

-Dave
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mtdean at thirdcontact

Sep 21, 2006, 10:05 PM

Post #3 of 4 (485 views)
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Re: Resolution / Aspect Ratio Mismatch - Proper Setup? [In reply to]

On 09/21/06 18:31, David Rees wrote:

>Thanks for the explanations. Now I just have to wait for 0.21 to get a
>perfect display on my tv. :-)
>

In the meantime, I recommend setting up your system with 100DPI
horizontally and ensuring the proper aspect ratio. Using the right
aspect ratio will give you the appropriate aspect ratio for any
software-decoded video (without using overrides) and using 100DPI
horizontal will get font size/placement close enough. If you do, you'll
probably never notice any issues. So, a DisplaySize of 260x146 should
work well for you (and should give you 100x133 DPI).

Mike
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drees76 at gmail

Sep 22, 2006, 1:06 AM

Post #4 of 4 (477 views)
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Re: Resolution / Aspect Ratio Mismatch - Proper Setup? [In reply to]

On 9/21/06, Michael T. Dean <mtdean[at]thirdcontact.com> wrote:
> On 09/21/06 18:31, David Rees wrote:
> >Thanks for the explanations. Now I just have to wait for 0.21 to get a
> >perfect display on my tv. :-)
>
> In the meantime, I recommend setting up your system with 100DPI
> horizontally and ensuring the proper aspect ratio. Using the right
> aspect ratio will give you the appropriate aspect ratio for any
> software-decoded video (without using overrides) and using 100DPI
> horizontal will get font size/placement close enough. If you do, you'll
> probably never notice any issues. So, a DisplaySize of 260x146 should
> work well for you (and should give you 100x133 DPI).

That's the tip I was looking for. I'm running 75x100 DPI now and the
fonts don't quite fit properly all the time, I'll give 100x133 DPI a
shot and see if things look better.

-Dave
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