hobbes1069 at gmail
Oct 20, 2011, 2:33 PM
Post #10 of 13
On Thu, Oct 20, 2011 at 3:08 PM, Richard Shaw <hobbes1069 [at] gmail> wrote:
> On Thu, Oct 20, 2011 at 3:06 PM, Mark Kendall <mark.kendall [at] gmail> wrote:
>> Much of the OpenGL setup/code/includes is handled by Qt - as we rely
>> on Qt's OpenGL code to handle a lot of the platform specific setup.
>> This has, to date, just worked:)
>> Given that this code has been removed in master (and hence 0.25) and
>> appears to be working correctly for most, I would simply either add in
>> the appropriate header or remove the offending code.
> I tried adding "#include <GL/glu.h>" to mythrender_opengl.cpp so we'll
> see what happens. Building usually takes about 45 minutes.
That fixed it! Should this be added to git? I do have a github account.
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