
hobbes1069 at gmail
Oct 20, 2011, 2:33 PM
Post #10 of 13
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On Thu, Oct 20, 2011 at 3:08 PM, Richard Shaw <hobbes1069 [at] gmail> wrote: > On Thu, Oct 20, 2011 at 3:06 PM, Mark Kendall <mark.kendall [at] gmail> wrote: >> Much of the OpenGL setup/code/includes is handled by Qt - as we rely >> on Qt's OpenGL code to handle a lot of the platform specific setup. >> This has, to date, just worked:) >> >> Given that this code has been removed in master (and hence 0.25) and >> appears to be working correctly for most, I would simply either add in >> the appropriate header or remove the offending code. > > I tried adding "#include <GL/glu.h>" to mythrender_opengl.cpp so we'll > see what happens. Building usually takes about 45 minutes. That fixed it! Should this be added to git? I do have a github account. Thanks, Richard _______________________________________________ mythtv-dev mailing list mythtv-dev [at] mythtv http://www.mythtv.org/mailman/listinfo/mythtv-dev
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