
andrei at tanas
Dec 4, 2007, 1:10 PM
Views: 5905
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Hi, I've been working on Windows port of MythTV for some time, and I finally have something to show. Instead of using Cygwin as attempted in the past, I switched completely to MinGW, implemented Direct3D-based video renderer (which works fine in Vista, as opposed to DirectX overlays) and Windows audio, made tons of small corrections (some of them are actual MythTV bugs). Things that work: Frontend UI works fine, including OpenGL painter Live TV and recorded TV playback Video playback (mythvideo), including ISO images of DVD disks Program guide Plugins MythVideo - works fine MythControls Things that can be compiled but have not been tested mythtranscode, mythcommflag, MythMusic (including libvisual and sdl), MythGallery, MythWeather, MythMovies Things that don't work: Backend: no video capture (though it shouldn't be too hard to implement DirectShow-based capture), does not respond to socket connections Frontend: there's a major problem with the "tv_out" QWidget caused by the fact that it's created on a different thread (not the main UI thread). In Windows this causes all sorts of problems, the worst of which is the frontend hanging when trying to switch to program guide from live tv. CD ripping: it looked like it was going to take too long to port cdparanoia to Windows so I ended up disabling ripping altogether CD playback: windows cd device handling needs to be implemented in libcdaudio I've posted the patch against current SVN (15016) here: http://svn.mythtv.org/trac/ticket/4270 And those who want to try some of the binaries (with all the bugs, it's hard to actually use them) here: http://tanas.ca/mythtv.zip (30MB, download is limited to 800kbps). It is currently very buggy of course, but it does work, and I'd like to know what it would take to have it included in SVN so that more developers could collaborate on Windows version. Regards, Andrei Tanas.
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