jayeshsalvi at gmail
Mar 5, 2009, 6:18 AM
Post #7 of 8
On Thu, Mar 5, 2009 at 4:00 PM, <Sami.Kyostila [at] nokia> wrote:
> > I have ported the popular desktop game "Frets on Fire" (Guitar Hero
> clone) to Fremantle. It leverages the OpenGL support in the new platform.
> Here is the video (http://blip.tv/file/1839929)
> > You can find the details of the port on my blog post (
> Some tweaks in
> >the GUI and we might convert the next Nokia tablet into an electric
> Great work! I was thinking of doing the port myself, but you seem to have
> beaten me to it :)
> I'm afraid there's still some work to be done, however. Frets on Fire uses
> OpenGL graphics, while in Maemo 5 we only have OpenGL ES 1.1/2.0. The
> graphics code in the game will therefore have to be mostly rewritten to use
> the more limited set of features available in OpenGL ES. The graphics
> complexity will probably also need to be tuned down to get decent
> I'm not sure why the Fremantle SDK ships with the desktop OpenGL libraries
> in the first place, though.
Oh. That's confusing.
So Maemo SDK ships with OpenGL and not OpenGL ES? I had my doubts when I
compiled PyOpenGL. It compiled without any problems. I didn't find anywhere
if PyOpenGL works with OpenGL ES or not. (probably not). So I was little
surprised that it compiled.
If that's the case, then the assumption that anything that works in SDK will
work on final device as well, is not true. Is that so?
> - Sami